Silk Road forums

Discussion => Off topic => Topic started by: zvp1014 on July 25, 2013, 01:43 am

Title: BioShock Infinite
Post by: zvp1014 on July 25, 2013, 01:43 am
is clearly about psychedelic drugs:

"Doors, they're everywhere. There are a million, million worlds. All different and all similar. Constants and variables. There’s always a lighthouse, there’s always a man, there’s always a city… Sometimes something’s different… yet… the same."
~Annabelle "Elizabeth" Dewitt

Doors... of perception!

Also, plenty of the visual effects reminded me of my acid trip. The whole scenario of many lighthouses with arbitrary pathway choices was also quite trippy.

I'm slightly joking about the game's subject being said drugs, but clearly the devs were on something.
Title: Re: BioShock Infinite
Post by: CannabisConsumer on July 25, 2013, 06:00 am
Brilliant game, best played sober IMO.

Did you know that the game's ending goes much deeper as booker is able to use the bathysphere which is proof that he is as close genetically to Andrew Ryan as a first cousin(as bioshock 1 is about 50-100 years later problably Andrew is a descendant of booker. Or he is booker in an alternate universe who decided instead to create a community based on scientific reason and intellectual prowess rather than religious zeal, made it under the sea and called it rapture.
Title: Re: BioShock Infinite
Post by: zvp1014 on July 25, 2013, 10:56 pm
Did you know that the game's ending goes much deeper as booker is able to use the bathysphere which is proof that he is as close genetically to Andrew Ryan as a first cousin...

Thanks for giving 2K an explanation for a gigantic plot hole.

I was really hoping Booker would do something to trigger the Electro Bolt plasmid bottle just sitting in the Gatherer's Garden machine. Would've been a cool tie-in.

Anybody else notice that during the scene of NYC burning, the signs read '1984'? Fantastic easter egg.